CivWiki Newsletter for October 8, 2024
Good morning and happy Monday from the Pacific Northwest!
I hope everyone is ready for Spooky Month^TM this upcoming season, I know I sure aren’t! With the temperature still appearing in the 50s it feels like fall, but the weather hasn’t been rainy yet, so it isn’t hell for me. We are currently in a post-event, in-school lull in Civ activity at the moment, but I think that’s just par for the course as we settle in. For those of you who’ve stuck around, I hope this next month and a half are going to be great!
For those of you in Florida, North Carolina, and anywhere else currently being hit by hurricanes: please stay safe! We care about you guys too!
Let’s get to the news!
Featured
Featured Image
This week’s featured image is of the gardens (or, I guess more accurately the reflection pool) of the Kayev Mosque in Ila’Kyavul. When I saw the collage of pictures posted by Fendrell in #builds (after accidentally reacting with a vomit because my phone legit glitched out), it’s so incredible with amazing detail and clever design in the small space that this garden fits in. The trees, architecture and details all contribute to an amazing space in the middle of the city that’s still under construction, and I can’t wait until it’s fully formed!
Featured Article
This week’s featured article was written by Jaydon.
Floating exchanges refer to a collection of shop chests set at various price points. Based on supply and demand, the price—essentially where the highest supply is found—fluctuates among these points, or “floats.” Once set up, this creates a dynamic, self-regulating market. These exchanges typically deal with item pairs, such as diamonds and iron, or diamonds and XP.
The exchange profits from the price differential between buying and selling. For example, if one price point buys iron at 10 iron per diamond and sells at 8 iron per diamond, the 2 iron difference represents the exchange’s profit. As the inventory grows, the exchange can handle larger trades, increasing its revenue over time. With enough data from the exchanges one are able to accurately depict the change of market value on most goods.
Exchanges can be considered a new development, they picked up during the end of CivClassics; however their most prominent application after that was CivCorp on CivRealms, a trading city with lots of floating exchanges). Consequently on CivMC it was CivMarket and later on Monument Group hosting the most free floating exchanges, however several other nations also host their own exchanges based on the same concept.
This week’s featured article image is from a post by Lodish highlighting iron/diamond floating exchange prices as they stood at the end of the world.
This Week In Civ
On the week of October 8* to October 14 in:
2017: Lexington attacks The Commonwealth, and begins the Somber War.
2018: Vinland fights a war with Chanseatic State and Vitelia and lose, they eventually merge with Mir.
2019: The nation of CCCP is established by the union of Maltovia and Pripyat.
2022: (ed. note: oops, still haven’t backfilled this one yet, either!)
- Cortesia del Mar (CivMC) celebrated its transition of power this past weekend after passing a 136-page constitution.
- Truidencia has put out a large bounty for the pearls of OLivay and AlexanderTheBest for raiding the country.
- Icarus, Reggio Argeddina, the Hyperborean Confederation, among others have formed the “Neat Alliance That Won’t Obbybomb”, or NATWO.(ed. note: And they never did.)
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The News
A great angel made of glass overlooking the Kallosian Vault (cr: dredd_kiji/Sanctum)
- CivMC is in the process of spinning up a new PvP server.
- On Saturday, they announced that they were accepting submissions for a lobby for the PvP server, and would put it up to a community vote on the admins’ top picks.
- On Monday, they also asked the community to provide some options for builds from previous servers that could be used as arenas on the new PvP server.
- Personally, I’m just very excited that this is happening!
- The International Hockey League announced their second season!
- They’re asking players to form teams by /checks watch/ TODAY?? I would join if I were you, it’s a fun time, and you don’t even have to form teams solely from your nation.
- Pavia had a flurry of news this past week, among the highlights:
- After a busy election cycle, nobles elected ArtificialDriver as their new Prime Minister, enacting several acts on their first day.
- Meanwhile, Emperor Seekinq passed away with HurinThalion becoming the new emperor, elected unanimously.
- Pearl Protection Insurance announced their IPO; however their initial offering is very limited with only 20 shares, with 4 lots total.
- PhysicsGamer introduced a 576d bounty for dredd_kiji.
- He alleged dredd raided the Temporal Empire by destroying multiple factories and storage chests in the vault, explaining that this would deserve at least 3 months of pearl time.
- However, others are supportive of dredd_kiji in this situation, saying that he was helping to dig his trench and he should be paid reparations.
- Icenia announced that they would be claiming the former Arsenio Pact state as a protectorate, led by Oko.
- Submechanophobia announced that Zalvv would be retiring as the leader of Northfort and he would be taking his place.
- Ishir_ asks about what Karydia needs and what stops infra from getting built
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The Fun Stuff
Pavia’s new embassy located in Winterbourne. (cr: Tatsu)
Calendar
- October 11, 7pm EST/23:00 UTC - Accra is watching The Devil All the Time for movie night this week. Ask Forged for more information!
- October 13, 2pm EST/18:00 UTC - Imperial Federation bunkies, as per usual. Sunday, Sunday, Sunday!
- October 30 - FlamingSofa announced a Spooky Map Art themed competition, for Halloween!
- November 13 - Highgrove Day, along with the anniversary of Charles III’s coronation is being celebrated in Pavia.
- November 18 - A build competition for CivMC’s PvP server! Message RedDevel for completed submissions.
Builds
- Wow, Pavia has a great overhead view again! (cr: BritishWanderer)
- I wish I had more picture slots to put Kaltsburg’s progressing town in the picture, but it looks great so far! (cr: deyan)
- Tatsu has been the bobbiest Bob that has ever Bobbed, with a new embassy in Winterbourne finished only a week after yet another crazy build
- I am too much of a fan of nature so I put Ila’Kyavul gardens as the front pic (cr: Fendrell)
- You don’t really see great vault builds that often, so the fact that Kallos actually builds something crazy outside their vault is pretty cool, not to mention a glass sculpture goes so hard (cr: dredd_kiji/Sanctum)
- I’ve been stalking the builds channel in Halland quite often and their builds are pretty underrated by the Civ community imo (cr: mattbruhr)
- I really like the Moroccan inspiration being taken for the Alolan Archipelago (cr: OrchidOfPugg)
- “least decorated Volterran house” (cr: Seldomsh0ck)
- Ok when I said nature pics, I didn’t think I meant good looking Teal Cliffs (cr: IntentGames)
- Probably the best build photos of the Olympics go to (cr: SonicFrost)
Cool Content
- Me and Jaydon were working with ZeroQL and Docker for quite a while to publish this CivMC new player guide, so glad it’s finally gotten out!
- Icenia has a new shopping guide that has actually a lot of shops around! (cr: Auqust)
- Remember a few weeks ago where Minataurous showed off a bastion visualization tool? Well, it’s officially released now!
Memes
Non-Civ Content
- So I watched Mets vs. Phillies Game 2 at a sports bar in Seattle. Pretty fun and a crazy game, but it’s kinda funny that me and my friend were the only baseball fans there. The rest of the bar was more excited (and also simultaneously just as disappointed, at the exact same time) about the Seahawks game that day.
- I am afraid to say that I have watched the entirety of Parkour Civilization. I hated it but it was actually kind of fun to have it in the background while writing. I hate myself
- Well, I just dropped 3k on a new electric bike. Honestly, I think it’s probably a good decision considering Seattle’s hills and pretty good bike infrastructure, but who knows?
Buy Raven for all your armor or tool related needs! We do deliveries to Pavia, Transylvania, Accra, Yoahtl, and Exilus as well as Lambat Portal and Titan Portal for our pearled customers. Make orders by joining our discord:
discord.gg/nnRdn6CYFY
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Poll of the Week
Halland across the great bay showing the skyline on the city. (cr: mattbruhr)
Last week, we had 65 responses. Things are getting a little more consistent.
Planning vs Doing
In my opinion, Civ attracts two kinds of people — people who love to plan large nations but rarely actually finish their projects (the one-man nation dilemma), and others who love working, building, mining, etc. just for the sake of having fun (the chad workhorse newfriend). I’m not saying you can force people into these two camps, but with every cycle of Civ, I see a lot of people who plan but do nothing. I mean, I see that in real life as well.
So I wanted to see who identifies with that:
I realized I made the question a Multi-Select question, which I guess is a blessing and a curse. But the fact that about the same amount of people make the plan vs execute the plans kind of makes sense, in a way. However of course more people love planning because mind palaces are just too fun.
Increasing Player Retention
This week’s question was requested by RedDevel, so you can blame him for whatever I messed up. I also had quite a lot of responses for this questions, substantially more than a normal Open Response question normally would.
Although, since I’ve looked at the responses, oh boy, some people have some really rough takes who just have absolute hateboners for the admins. But I think that’s not worth talking here. Ok, maybe just one:
If the admins listened to the playerbase more, instead of going with their seemingly set-in-stone doctrines. Yes, more suggestions added to Civ would be a great bonus. But the admins don’t respond to most of them, and to the ones that they do, very few go through, because it’s most likely feature that they planned to add. The ones that get rejected, get rejected generally because of this one reason: We won’t do X, because we don’t like X, and we want to do Y. CivMC has been largely successful as of my time playing it, but it doesn’t hurt for any organization regarding games to listen to the playerbase more.
Hot take: the suggestions channel is actually pretty low-quality, honestly. Sometimes, I don’t really know if the community really knows what they themselves want.
The server is already doing a great job in comparison to other civ servers.. when it comes to new player retention:
- Better documentation. We have a lot of reference sites, tools, and information that have not been updated since classics. Update civwiki, guys.
- Promote community made materials in-game & out. The existing tip/hint system is awful. Have it link here on mondays.. Or notify when a subreddit post is made. Players who stick around here study the game while they play - thats how these nerdy games work. Give them hints on where to look!
- We as players need to give opportunities for newfriends in ways other than simple recruitment. Job boards, guides on how to use shops around our towns, little maps that point to where to go.. We talk about the move to discord as a bad thing but it’s not just because thats where chat goes. Ive seen a lot less books in game recently, and I feel like its partially due to how we communicate about the game now.
I like this. If you’re an oldfriend, you’ll remember I got my “famous arc” on Civ started when I used to write getting started guides and I think it really helped at least help people to explore the server a bit. But with less content and direction for newfriends to go nowadays it’s quite hard to attach onto a playstyle, find a decent nation without getting spammed from global chat, or actually find things to do instead of running around the first city you visited.
Players should focus on building the world and thereby the player experience. More culture, more events, more roleplaying. If new players are presented with a well developed world, they will be more able to buy into the concept which brings people here in the first place.
More of a community-wide change, but yeah. I think what makes other servers like Stoneworks and even those stupid Civ YouTube servers is that yes, there’s the grind — but there’s some worldbuilding that I think doesn’t get emphasized here. Everyone’s like “vault” this, and “skybridge” that. When are going to get real culture in this??
Increasing the width of the tech tree. The width would be a lot of small additions that would increase specializations amoungst players. What the admins shouldn’t do is increase the depth of the tech tree like making a new armor set that takes a lot of items to make.
This reminds me of a conversation I had with some of the admins on Praxis a month or two ago, where CivClassics essentially nuked the complex tech tree that was present on Devoted and Civcraft. Having that sense of complexity does eventually lead to some sort of accomplishment and a little specialization, and that shallowness in the current FactoryMod config we’ve been using for half a decade is getting stale. #MakeCivcraftLikeCreate
More activity on the reddit, tbh. Since we’re talking about it as a community right now. It makes the world we play in feel lived in. We killed the subreddit last summer during the wars unfortunately.
Yeah, I would highly suggest that people post anything from their #announcements onto Reddit. It’s not that much effort. Technically, I made this newsletter because of the Discord splinter, and can I just say, it would be a lot easier putting your stuff on Reddit not just for me, but for the whole community to see publicly. I can’t be summarizing a drama post every week, give the Reddit their dues!
I think part of what turns people off from investing time in the server is how strong the current power structure is. Essentially one group is in charge and determines who gets to play. I think the server could use some tweaking to allow for other “cultural” centers to exist without being an existential threat to the people currently “winning”. The correct play as the group in charge is to prevent literally anyone from gaining power that you don’t have some level of control over (groups, social pressure, etc etc). Groups in past iterations have been punished HARD for playing nice and waiting for a reason to stomp out potential problems.
Keeping with community-centric problems, although it’s not necessarily one group in charge, it always feels like the reoccurring same people. On the other hand, r/place
still very much had some of the same players with variations, so while I think it’s more present here, I think more targeted recruitment (but not mass recruitment) would be a better solution to this one.
We need server provided, dedicated onboarding space for newfriends. Preferably this would be some alternative dimension (or maybe server), where newfriends initially spawn, and are shown the basics of civ. While nations do still have a role in raising newfriends, the server needs to provide mechanisms similar to pavia’s newfriend guide.
If I recall correctly, Devoted Hell was the last server that made a similar attempt at doing this. I wouldn’t call it successful, because the server had a relatively flawed business model anyway, but it was at least a good attempt. We have a lot of documentation out there, right now it’s just hard to find. If we had an intro world to introduce the basic mechanics of Civ without going too in-depth, I think it’d be fine for the NPE.
Getting started link in welcome book. Less sarcastic bullshit in global chat from old friends when new players ask questions. Better nation awareness/showcase on main CivMC discord. Reduce the grind. Make diamonds more accessible for all. Perhaps this would keep the top nations from duping so much diamonds and other materials. But I think more interactive guide for new friends would help. The rest is up to the nations they choose to treat them fairly…. And other nations as well as it does take sometime to understand the server.
Economy is definitely a tough thing to balance on the server, but I’d honestly say it’s not terribly balanced right now. Sure, it’s hard to get your initial wealth by mining for diamonds, but once you get past the learning curve it isn’t that bad, and when you have a business do you rarely get money.
Better global chat though, that would be very helpful.
So what did we learn from this exercise?
- Newfriend experience needs to be desperately improved, both from a community standpoint to be more welcoming and less insular, as well as a server standpoint to have more accessible welcome guides straight from the get-go (i.e. in-game integration, and not just links to the wiki(s))
- Subreddit activity to kind of generate interest in the game. I didn’t include outreach responses because that’s not really the focus, but it would help international visibility greatly by subreddit posting.
- Focus on worldbuilding and less on out-of-game drama: I think the last couple of summers have had wars and conflicts purely focused on personal drama and I’m honestly so fatigued of that. I would be more interested in server-wide efforts to bring the community together, builds, events, map art, and way more than just click click click stab stab stab
- Light changes to the Civ formula are welcomed, although not mentioned as much, there just needs to be things to make the current Civ formula less stale.
Vote Now!
You know, I do find it funny that at this point the poll section is taking up about 50% of the entire newsletter.
I am contemplating turning this last one into somewhat of a series. Get your PvP tier lists ready!
Gadzooks! There’s supposed to be an ad here but nobody paid for this spot!
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S’wonderful Cry for Help
So many players working on their Fishing skills at the Olympic event in Q’barra. (cr: Earyx)
Observant viewers may know that this newsletter was delayed by a day, of course it is technically my gaffe, but I and others were marred by delays earlier this weekend, and I really appreciate everyone for being patient with this newsletter, even if it is very non-important!
A huge, huge thanks to Jaydon for helping out with this week’s newsletter, and writing this week’s featured article.
I think that’s it for me but if you’re interesting in helping out on the newsletter, message me @specificlanguage
on Discord!
Thanks, and I’ll see you next week! Until then…
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